Learn how to make games in Unity, with free, in-depth tutorials that will show you how to create gameplay, build game systems and write your own C# scripts.

All Unity Articles


How to make a light flicker in Unity

Oct 26, 2023

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John French
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4 Comments



Learn how to create a flashing light, a flickering bulb and a soft dancing flame light effect in Unity, in my beginner’s guide.
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Dialogue Systems in Unity

Aug 02, 2023

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John French
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16 Comments



Learn how to create a dialogue system in Unity, how to store and display text and how to create branching, multiple-choice conversations.
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Enums in Unity (how they work and how to use them)

Jul 24, 2023

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John French
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5 Comments



Learn how enums in Unity work, how to make your own, and how you can use them to create options, states and dropdown menus in the Inspector.
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Enemy AI in Unity

Jun 19, 2023

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John French
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12 Comments



Learn the different methods for building an AI system in Unity, including pathfinding, targeting, movement prediction and decision-making.
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How to make an explosion in Unity

May 11, 2023

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John French
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4 Comments



Learn how to use explosions to move objects in Unity, using 2D and 3D physics, in my beginner’s guide.
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How to use the new Random Audio Container in Unity

Apr 24, 2023

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John French
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6 Comments



Learn how to use Unity’s new Random Audio Container to generate natural, randomised sounds, without writing a script.
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Prefabs in Unity (variants, nested prefabs and unpacking explained)

Apr 16, 2023

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John French
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6 Comments



Learn how Prefabs in Unity work, how to create variants of a Prefab and how to nest prefabs together in my complete guide.
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How to add a background image in Unity

Apr 05, 2023

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John French
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2 Comments



Learn how to add your own background image in Unity and how to make infinitely scrolling parallax backgrounds, in my beginner’s guide.
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How to make an inventory system in Unity

Mar 28, 2023

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John French
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21 Comments



Learn how inventory systems and items work in Unity, and how to make your own, in my beginner’s guide.
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Addressable Assets in Unity

Mar 03, 2023

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John French
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13 Comments



Learn how Addressable Assets work in Unity, how they compare to using Resources or Asset Bundles, and if you should use them in your project.
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Async in Unity (better or worse than coroutines?)

Feb 17, 2023

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John French
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20 Comments



Learn how to use async functions in Unity, how they’re different from coroutines and if (and when) you should use them.
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State Machines in Unity (how and when to use them)

Feb 07, 2023

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John French
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21 Comments



Learn how State Machines in Unity work, how they can help you, and when not to use one, in my in-depth beginner’s guide.
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How to use Arrays in Unity

Dec 16, 2022

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John French
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5 Comments



Learn how Arrays work in Unity, why they’re useful and how to make arrays with your own custom data types, in my in-depth beginner’s guide.
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How to delay a function in Unity

Dec 06, 2022

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John French
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7 Comments



Learn how to delay a function, pause logic and trigger code at fixed intervals in Unity.
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How to Destroy an object in Unity

Dec 02, 2022

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John French
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4 Comments



Learn how to destroy objects and components in Unity, and what happens behind the scenes when you do.
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