How to fix movement stutter in UnityThere are 3 reasons why movement in Unity will stutter: 1) Testing in the Editor 2) Not using physics interpolation 3) Using Fixed Update for Input.
Why is Lerp slowing down in Unity?The slowing effect caused by using Lerp to move an object towards a target position is caused by using Lerp with Time Scale.
Is it ok to make all variables public in Unity?Why not make all of your variables in Unity public? Is there anything wrong with it, and what will happen if you do?
What are Virtual and Override functions in UnityVirtual and Override are access modifiers that are used in Inheritance to allow classes to extend or modify derived functions.
What is Read Only in Unity?The Read Only access modifier in Unity can be used to prevent a value from being set outside of its constructor.
Unity Public vs Private variablesPublic variables are accessible from outside of the class they’re declared in, while Private variables are not. Protected variables are …
Why is diagonal movement 1.4x faster in Unity?Adding two independent axes can create diagonal movement that is 1.4x faster than movement in one direction. This can be fixed by…
What is the difference between Local Position and World Position in Unity?Local position refers to an object’s position relative to its parent, while world position refers to an object’s position in the scene.
What to do if the UI Stops working after upgrading to the new Input System in UnityIf your UI suddenly stops working, you may need to replace your old Standalone Input Module with the new Input System UI Module.
How to back up a Unity ProjectBacking up a Unity project typically involves copying the project folder or using a source control tool such as Unity Version Control.
How to add post processing to a Unity projectTo add Post Processing to a Unity project, install the Post Processing package, add a Post Processing Volume and add a Post Processing Layer.
How to use a custom font in UnityThere are two methods for adding a custom font to Unity, depending on if you’re using the legacy Text object, or a Text Mesh Pro object.