Game Dev Beginner

Game Dev Beginner Navigation
  • Articles
  • Assets
  • Courses
  • About
  • Newsletter
  • Search
  • Articles
  • Assets
  • Courses
  • About
  • Newsletter
  • Search
View Post

Addressable Assets in Unity

In Unity by John FrenchMarch 3, 20235 Comments

Learn how Addressable Assets work in Unity, how they compare to using Resources or Asset Bundles, and if you should use them in your project.

View Post

Async in Unity (better or worse than coroutines?)

In Unity by John FrenchFebruary 17, 20235 Comments

Learn how to use async functions in Unity, how they’re different from coroutines and if (and when) you should use them.

View Post

State Machines in Unity (how and when to use them)

In Unity by John FrenchFebruary 7, 202317 Comments

Learn how State Machines in Unity work, how they can help you, and when not to use one, in my in-depth beginner’s guide.

View Post

How to use Arrays in Unity

In Unity by John FrenchDecember 16, 20223 Comments

Learn how Arrays work in Unity, why they’re useful and how to make arrays with your own custom data types, in my in-depth beginner’s guide.

View Post

How to delay a function in Unity

In Unity by John FrenchDecember 6, 20227 Comments

Learn how to delay a function, pause logic and trigger code at fixed intervals in Unity.

View Post

How to Destroy an object in Unity

In Unity by John FrenchDecember 2, 20224 Comments

Learn how to destroy objects and components in Unity, and what happens behind the scenes when you do.

View Post

Billboards in Unity (and how to make your own)

In Unity by John FrenchNovember 30, 20222 Comments

Learn how to use Billboard sprites in Unity. Using scripts, shaders & built-in tools to display 2D images in a 3D world.

View Post

Make a Follow Camera in Unity (with or without Cinemachine)

In Unity by John FrenchNovember 2, 20222 Comments

Learn how to follow the player with a camera in Unity, in 2D, 3D and with or without using Cinemachine, in my in-depth beginner’s guide.

View Post

Interfaces in Unity (how and when to use them)

In Unity by John FrenchOctober 7, 20226 Comments

Learn how interfaces work in Unity, what they can do for you and the right time to use one, in my in-depth beginner’s guide.

View Post

Scriptable Objects in Unity (how and when to use them)

In Unity by John FrenchSeptember 22, 202218 Comments

Learn how to use Scriptable Objects in Unity to manage your game’s data and make building your game easier, in my complete beginner’s guide.

  • Page 1 of 7
  • 1
  • 2
  • 3
  • ...
  • 7
  • →

Welcome to my blog

John Leonard French - Photo

I’m John, a professional game composer and audio designer. I’m also a keen amateur developer and love learning how to make games. More about me

Latest Posts

  • Addressable Assets in Unity
  • Async in Unity (better or worse than coroutines?)
  • State Machines in Unity (how and when to use them)
  • How to use Arrays in Unity
  • How to delay a function in Unity

Thanks for Your Support

Some of my posts include affiliate links, meaning I may earn a commission on purchases you make, at no cost to you, which supports my blog.

For more information view my Affiliate Policy.

Game Dev Beginner - Home

In-depth game development tutorials and resources for beginners.

Resources

  • Articles
  • Store
  • Newsletter

Information

  • Advertise with us
  • Write for us
  • Privacy Policy
  • Comment Policy
  • Affiliate Policy
  • Contact