Unity’s new Input System, made easy (complete beginner’s guide)Mar 21, 2021 | John French | 112 CommentsIn this complete quick-start guide, you’ll learn everything you need to know to get started with Unity’s new Input System, step by step.
How to create Camera Relative movement in UnityMay 22, 2024 | John French | NEWLearn how to create camera-relative movement in Unity, including how calculate camera direction and how to adjust for the camera’s height.
How to use the Player Input Component in UnityFeb 29, 2024 | John French | 2 CommentsLearn how to connect the Unity Input System to objects in your game the easy way, by using the Player Input Component.
Rewired vs the Unity Input SystemFeb 28, 2024 | John French | NEWFind out if Rewired is still the best option for input in Unity, or if you should switch to Unity’s free Input System instead.
How to use the Input Manager in Unity (instead of the new system)Feb 27, 2024 | John French | NEWLearn how the default Input Manager in Unity works, how to use it, and when to pick it over Unity’s newer (but more complex) Input System.
How to lock & hide the cursor in UnityJun 16, 2022 | John French | 9 CommentsLearn how to lock & hide the cursor in Unity, how to keep the mouse on screen & how to detect mouse input, even when the cursor is locked.
How to convert the mouse position to world space in Unity (2D + 3D)Jan 22, 2020 | John French | 35 CommentsFind the best method for converting the mouse’s position on the screen to a real position in the world in my comprehensive guide.