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How to fade audio in Unity: I tested every method, this one’s the best

In Unity by John FrenchAugust 29, 201943 Comments

Fading audio in Unity often seems to get over complicated, so I tested all of the methods to work out which one was the best. Here’s what I found out.

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Terrain Footsteps in Unity (how to detect different textures)

In Unity by John FrenchAugust 26, 201925 Comments

Learn how to use dynamic footsteps on terrain, how to detect a texture mix at position and use it to swap out footstep SFX.

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VR Sound Design in Unity (Getting Started Guide)

In Unity by John FrenchAugust 1, 20192 Comments

Learn how to set up Ambisonic Audio and Spatial Audio in Unity to create immersive audio for VR games.

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Unity Audio Tutorial Series: Adding Sounds to the Sun Temple

In Articles by John FrenchMarch 4, 2019Leave a Comment

Join me as I create all of the music and sound effects for the Sun Temple asset in Unity in my audio-design video tutorial series.

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How to make a seamless loop in Audacity

In Assets by John FrenchJanuary 31, 201923 Comments

Learn how to turn ambient audio files into seamless loops using only Audacity (free). Subscribe for game audio tips, tricks and exclusive assets.

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10 Unity Audio Tips (That You Won’t Find in the Tutorials)

In Unity by John FrenchDecember 20, 201842 Comments

My Ten most useful tips and tricks for working with audio in Unity.

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How to Queue Audio Clips in Unity (the Ultimate Guide to PlayScheduled)

In Unity by John FrenchAugust 17, 201838 Comments

Learn How to queue up Audio Clips (seamlessly), make dynamic music & beat-match audio in my ultimate guide to PlayScheduled in Unity.

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The right way to make a volume slider in Unity (using logarithmic conversion)

In Unity by John FrenchJune 6, 201876 Comments

A Simple Method for Creating a UI Volume Control in Unity that Actually Works: Using a Slider and a Simple Logarithmic Conversion.

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Create a Low-Health Audio Filter in Unity, Using the Audio Mixer & Transition to Snapshots

In Unity by John FrenchJune 5, 20183 Comments

Unity’s Audio Mixer provides all kinds of possibilities for manipulating audio signals. In this post I’m going to explain how I use Audio Mixer Snapshots and the Transition to Snapshots function to create an audio filtering effect that’s controlled by …

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Welcome to my blog

John Leonard French - Photo

I’m John, a professional game composer and audio designer. I’m also a keen amateur developer and love learning how to make games. More about me

Latest Posts

  • How to capture the screen in Unity (3 methods)
  • How to write a game design document (with examples)
  • How to start making a game (a guide to planning your first project)
  • How to use script composition in Unity
  • How to structure your Unity project (best practice tips)

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