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How to use Fixed Update in Unity

In Unity by John FrenchMarch 22, 202214 Comments

Learn how to use Fixed Update in Unity, how it works & when to use it instead of Update, in my in-depth guide.

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How to use Debug Log in Unity (without affecting performance)

In Unity by John FrenchMarch 7, 202226 Comments

Learn how to use Debug Log to find and prevent errors in your Unity project, without affecting the performance of your finished game.

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Singletons in Unity (done right)

In Unity by John FrenchDecember 23, 202126 Comments

Learn the pros & cons of using singletons in Unity, and decide for yourself if they can help you to develop your game more easily.

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Events & Delegates in Unity

In Unity by John FrenchDecember 15, 202158 Comments

Learn how to connect scripts & objects using delegates, actions & Unity Events in my in-depth beginner’s guide.

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How to use Sorting Layers in Unity

In Unity by John FrenchDecember 2, 20212 Comments

Learn how to sort 2D & 3D objects in Unity, using Sorting Layers, Sorting Groups and camera rendering tricks.

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PlayMaker vs Unity Visual Scripting (Bolt)

In Unity by John FrenchNovember 11, 20214 Comments

Is visual scripting in Unity worth it? And which tool is best for a beginner? Find out in my getting-started guide.

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How to use Player Prefs in Unity

In Unity by John FrenchNovember 1, 20212 Comments

Learn how to save options settings, player progress and basic data to disk using Player Prefs in Unity.

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How to move objects in Unity (3 methods with examples)

In Unity by John FrenchOctober 14, 202129 Comments

Learn the different ways to move objects in Unity, including Transform Translate, Move Towards, Lerp and Physics, in my beginners guide.

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How to Snap objects in-game in Unity

In Unity by John FrenchOctober 6, 20217 Comments

Learn how to snap objects in-game in Unity, using a custom grid, snap points or by snapping objects together by their edges.

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How to use Late Update in Unity (and why it’s so useful)

In Unity by John FrenchSeptember 30, 20216 Comments

Learn how to use Late Update in Unity, what it’s for, how it works and what could happen if you don’t use it, in my in-depth beginner guide.

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Welcome to my blog

John Leonard French - Photo

I’m John, a professional game composer and audio designer. I’m also a keen amateur developer and love learning how to make games. More about me

Latest Posts

  • Addressable Assets in Unity
  • Async in Unity (better or worse than coroutines?)
  • State Machines in Unity (how and when to use them)
  • How to use Arrays in Unity
  • How to delay a function in Unity

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